Have been infected with a special disease by Peryite, thought of as a blessing by them. Refusing to become a vampire in "Bloodline" DG List of factions Joinable Table of joinable factions in Skyrim Factionĭushnikh Yal, Mor Khazgur, Narzulbur, Largashbur.Ĭhiefs Burguk, Yamarz, Larak & Mauhulakh.īy doing quests for one of them, thus becoming Blood-Kin. On the other hand, if you join the Dawnguard's vampire hunters or the Volkihar Clan, you cannot switch to the other. At a certain point within the Civil War questline, one side must be selected to the exclusion of the others if the Stormcloaks are joined, you can join the Imperial Legion if you give them the Jagged Crown. In the latter example, the Civil War has two clear sides: the Imperial Legion and the Stormcloaks. In the former example, the Forsworn can be temporarily aligned with while fleeing Cidhna Mine, similar to the Hero of Kvatch joining the Mythic Dawn to temporarily advance the questline. While most factions can be joined at any time throughout the main storyline, some factions can only be joined for a limited amount of time or are entirely unavailable upon joining another faction. Some will desist if the bounty is cleared. Members cannot steal from, murder, or attack other members of the guild without risking expulsion, arrest, or the faction's members becoming relentlessly hostile toward the Dragonborn. The Stormcloaks, Imperial Legion, Blades, Greybeards, and the Bards College also do not have marriage candidates or possible followers.īecause guild members can come and go at any hour of the day, joining a faction is wise for vampires, since there will be an abundance of sleeping guild-mates that can be accessed without breaking and entering, trespassing, or sneaking.Ī vampire being attacked by a guildmate, after she was caught feeding on him.įactions possess some integral rules. The Dark Brotherhood has followers, but no marriage candidates. The Thieves Guild is one of the factions without any members eligible for marriage or as followers. J'zargo, Onmund, and Brelyna Maryon are all potential college followers, with only Onmund and Brelyna Maryon being eligible for marriage. For example, the College of Winterhold has three possible followers and two possible spouses. Once a member reaches a certain point in the faction's quest line, they can freely take any items from the guild hall.Ĭertain guild-mates cannot be unlocked as followers or potential spouses unless a given faction is joined. The Thieves Guild in particular is significant in that it gives the Dragonborn access to fences who will buy stolen goods.
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Most factions provide amenities to the Dragonborn, such as sleeping quarters, containers that never reset for safe item storage, and free access to crafting stations such as Arcane Enchanters and forges. Unique benefits, such as becoming a werewolf, can only be achieved by joining the right faction. These items are usually competitive with the types of items found early in the game, and can be worn optionally either to reap the bonuses of the items or for role-playing aesthetic.
Most factions grant a special uniform or a set of armor when joined. All of these factions can give you a place to stay, like the other games, more or less, and perks to upgrade.įaction-specific armament of the Thieves Guild. The Stormcloaks and the Imperial legion, however, do employ specific ranks. For example, the only rank attainable in the College of Winterhold, aside from being a basic student, is that of Arch-Mage. Unlike in Oblivion, where each faction had a clear hierarchy of ranks that the Hero could rise through by successfully completing missions, most factions in Skyrim make no such distinctions. The vampire clans from The Elder Scrolls II: Daggerfall and The Elder Scrolls III: Morrowind were omitted as well, with a newer adaption surfacing in Skyrim's first plug-in, The Elder Scrolls V: Dawnguard. The Companions is substituted for the Fighters Guild, canonically aligning with Ysgramor and Atmoran lore prevalent long before Skyrim's inception.
Thus, the College of Winterhold, making its debut in The Elder Scrolls V: Skyrim, appeared as a joinable faction. Due to the Mages Guild splitting into the Synod and the College of Whispers, the guild could not logically appear in titles set after the Great War. While Skyrim kept the Thieves Guild and the Dark Brotherhood, the Fighters Guild and Mages Guild were exchanged for other similar organizations. The Elder Scrolls IV: Oblivion was the last The Elder Scrolls title to employ the conventional four factions, which were called "Guilds." These factions included the Thieves Guild, the Mages Guild, the Fighters Guild, and the Dark Brotherhood.